
Use fully transparent black background color when saving images Delete Color Gradient points with Backspace Support for displacement in Fog mode of the Particle Shader Do not interact with 3ds Max splines as fluid obstacles or emitters unless they are extruded Allow the RGB channel to be transported with Fuel like it does with Smoke Particle Preview in the Standalone Preview Velocity Streamline Preview ported to 3ds Max from the Standalone Preview Support for Particle Shaders in V-Ray CPU IPR Support for Particle Shaders in Fog mode in V-Ray Next GPU and V-Ray 5 GPU Use surface texture maps or vertex color for Volume Brush and Volume Inject modes Now you can fill volumes with RGB or TexUVW and melt them. Particle Shaders can now be rendered in V-Ray CPU IPR as well.

With Phoenix FD 4.20 added support for V-Ray 5 and for 3ds Max 2021, improved TexUVW for smoke simulations and implemented filling an emitter's volume with TexUVW and RGB.Īlso improved Standalone and 3ds Max previews and added support for Particle Shader Fog mode rendering with V-Ray GPU, and we also added support for particle displacement for Fog mode. This release added support for V-Ray 5 and for 3ds Max 2021, tex uvw.and more to give you extra control and creativity while making under-the-hood tweaks so your fluid dynamics experience is faster and smoother.Ĥ.20.00 Official release - Date: 16 June, 2020

Chaos Group Phoenix FD 4.20.00 for Autodesk 3ds Max | 718.7 mbĬhaos Group has released Phoenix FD 4.20, the next major update to its fluid simulation software for 3ds Max.
